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This could help highlight what to pay attention to. Something like this could apply to an immersive VR theater experience where you could experience the theater show along with previously-recorded audience members actions and gaze points. You have to run through a level a total of four times with your previous three clones in order to have enough firepower to defeat the level. You run through a level once and then you run through the same level a second time where you have all of your actions from the first time replicated. Take a look at the Time Rifters game to see how this plays out. Or you could record the paths and gaze points of previous audience members and then mimic having a huge audience for your experience of the theater show. Incidentally, you could have a multiplayer mode where there are other live audience members watching at the same time. In the case of "Sleep No More," watching MacBeth beforehand helps you figure out who's who and what's happening. Considering that there's absolutely no dialog, then it helps to be somewhat familiar with MacBeth to be able to identify the characters. A nice side effect is that once you experience it once, then it makes you want to debrief your experience with other people to see what they were able to see, experience and figure out. A looping narrative seems to be a necessity in this format, and would translate nicely to VR.
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In other words, it's impossible to experience the narrative in a linear fashion, and you can only capture fragments. The narrative loops through 3 times, and you're catching bits and pieces of it - so it's like a puzzle that you have to put together after-the-fact. So focus can be passively voted upon by other audience members based upon where they're at in the environment and what they're looking at. There's also a wisdom of the crowds effect that happens as well where if there's 10-20 human beings watching something, then you'll likely want to see what it is that they're paying attention to. Each audience member can choose an actor or to explore the immaculate setting, but it's each person's choice to decide what to pay attention to. The audience has masks on, and so they're anonymous voyeurs to the main action. There are 21 dancers who are doing an interpretive dance of MacBeth without any dialog, and they are running from room to room interacting with different scenes and characters. It takes place in 2 warehouses in NYC, 100 rooms, and 5 different levels. I also wrote up this blog comment on how immersive theater applies to VR: I think VR is much closer to immersive theater experiences like Punchdrunk's "Sleep No More" than it is to any other medium. I saw it a few years ago, and have discussed the VR implications of it on the EnterVR podcast here.
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